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		<title>Canon 5D Mark II &#8211; Merging AJ and Unified Magic Lantern versions</title>
		<link>http://www.nanofunk.net/canon-5d-mark-ii-merging-aj-and-unified-magic-lantern-versions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=canon-5d-mark-ii-merging-aj-and-unified-magic-lantern-versions</link>
		<comments>http://www.nanofunk.net/canon-5d-mark-ii-merging-aj-and-unified-magic-lantern-versions/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 09:54:51 +0000</pubDate>
		<dc:creator>nanofunk</dc:creator>
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		<guid isPermaLink="false">http://www.nanofunk.net/?p=897</guid>
		<description><![CDATA[Magic Lantern, the alternative firmware for Canon cameras is currently running on 550D/T2i, 60D, 600D/T3i, 500D/T1i, 50D 5D Mark II and 1100D. The Unfied Version is not running on the 5D MKII yet (although you can get early access by donating via paypal) - but the long-term plan is "merging the AJ 5.x firmware with the unified one [...]]]></description>
			<content:encoded><![CDATA[<p>Magic Lantern, the alternative firmware for Canon cameras is currently running on 550D/T2i, 60D, 600D/T3i, 500D/T1i, 50D 5D Mark II and 1100D. The Unfied Version is not running on the 5D MKII yet (although you can get early access by <a href="http://goo.gl/gvD8Q">donating via paypal</a>) - but the long-term plan is "merging the AJ 5.x firmware with the unified one currently running on smaller cameras". This is good news indeed (see the <a href="http://www.nanofunk.net/magic-lantern-unified-high-dynamic-range-video-feature-hdr-video-for-canon-dslr-cams/">HDR-Video option of ML Unified</a>). You can also read the <a href="http://www.eoshd.com/content/6640/eoshd-tests-the-new-magic-lantern-unified-on-5d-mark-ii">review of ML Unified on EOSHD</a>.</p>
<p><iframe src="http://player.vimeo.com/video/34061409?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="400" height="225"></iframe></p>
<p><a href="http://vimeo.com/34061409">Meet the new 5D Mark II Magic Lantern Unified</a> from <a href="http://vimeo.com/eoshd">Andrew Reid</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>here is out <strong>only</strong> wanted feature:</p>
<p><strong>* more work on HDMI output for the 5DMKII so it is fully usable with the <a href="http://www.amazon.com/gp/product/B0055V1CF6/ref=as_li_tf_tl?ie=UTF8&amp;tag=nanofunknetau-20&amp;linkCode=as2&amp;camp=217145&amp;creative=399373&amp;creativeASIN=B0055V1CF6">Atomos Ninja</a></strong></p>
<p>You can support the development by sending them a small donation: <a href="http://goo.gl/gvD8Q">http://goo.gl/gvD8Q</a>. Here is the <a href="http://groups.google.com/group/ml-devel/browse_thread/thread/9e1863e34810c862?pli=1">original sendout from the magic lantern user group</a>:</p>
<blockquote><p>Following the small, but positive feedback from this thread [ <a href="http://bit.ly/ml-unified-5D2">http://bit.ly/ml-unified-5D2</a> ], I'm glad to announce the next long-term direction of Magic Lantern: merging the AJ 5.x firmware with the unified one currently running on smaller cameras.<br />
I need your help. As explained in the previous post, a good port (one suitable for paid jobs) requires me having a camera for testing. On 550D/60D ports, crashes are almost non-existent, audio meters are calibrated, HDMI monitors are fully usable and so on. So, if you like this idea, you may help me buy a 5D2 by:</p>
<p>- a small donation (you don't need a PayPal account for this): <a href="http://goo.gl/gvD8Q">http://goo.gl/gvD8Q</a><br />
- or by spreading the word, since right now there are not many users familiar with both ML versions</p>
<p>Feature-wise: I'd like to ask the users who have tried both AJ and Unified ML (especially those using both versions in a regular fashion) to comment on this. Main question: what's the best of both worlds? What do you like better in AJ 5.x and what do you like better in Unified? Big thanks to all ML community for making it possible!<br />
Alex</p></blockquote>
]]></content:encoded>
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		<title>kernel[0]: IOSurface: buffer allocation size is zero &#8211; A never-ending story about Adobe failing to get their Flash Player and Adobe Air Plugin to work on Mac OSX in a &#8220;normal&#8221; way.</title>
		<link>http://www.nanofunk.net/kernel0-iosurface-buffer-allocation-size-is-zero-a-never-ending-story-about-adobe-failing-to-get-their-flash-player-and-adobe-air-plugin-to-work-on-mac-osx-in-a-normal-way/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=kernel0-iosurface-buffer-allocation-size-is-zero-a-never-ending-story-about-adobe-failing-to-get-their-flash-player-and-adobe-air-plugin-to-work-on-mac-osx-in-a-normal-way</link>
		<comments>http://www.nanofunk.net/kernel0-iosurface-buffer-allocation-size-is-zero-a-never-ending-story-about-adobe-failing-to-get-their-flash-player-and-adobe-air-plugin-to-work-on-mac-osx-in-a-normal-way/#comments</comments>
		<pubDate>Thu, 22 Dec 2011 20:00:21 +0000</pubDate>
		<dc:creator>nanofunk</dc:creator>
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		<guid isPermaLink="false">http://www.nanofunk.net/?p=795</guid>
		<description><![CDATA[kernel: IOSurface: buffer allocation size is zero kernel[0]: IOSurface: buffer allocation size is zero With Mac OSX Lion 10.7.0, a message was repeatedly showing up in the Console.app, so the logfiles would grow in size - sometimes around 100 MB per minute. This is especially bad for SSD owners. While the issue was reported over [...]]]></description>
			<content:encoded><![CDATA[<p><strong>kernel: IOSurface: buffer allocation size is zero</strong><br />
<strong>kernel[0]: IOSurface: buffer allocation size is zero</strong></p>
<p><a href="http://www.nanofunk.net/mac-osx-lion-10-7-system-freezes-kernel-iosurface-buffer-allocation-size-is-zero-console-message/"><img class="aligncenter size-full wp-image-796" title="110815-console-app-icon" src="http://www.nanofunk.net/wp-content/uploads/2011/12/110815-console-app-icon.jpg" alt="" width="500" height="500" /></a>With Mac OSX Lion 10.7.0, a message was repeatedly showing up in the Console.app, so the logfiles would grow in size - sometimes around 100 MB per minute. This is especially bad for SSD owners. While the issue was reported over 6 Months ago, and Flash Player 11 solved the amount of errors in the console, still the message appears and slows down OSX 10.7 systems.</p>
<p>At least the release of Adobe's Flash Player 11 solved the system freezes - but the Log message still is filling the kernel.log, so any debugging or search for errors is quite hard with that amount of data to read through.</p>
<p>If you are experiencing the same issues, please <a href="http://forums.adobe.com/message/3825457#3825457">write your concerns to the Adobe Forums in the existing thread</a> and alternatively also in the <a href="https://discussions.apple.com/message/15761134#15761134">Apple Discussion Thread</a>.</p>
<p><a href="http://www.nanofunk.net/mac-osx-lion-10-7-system-freezes-kernel-iosurface-buffer-allocation-size-is-zero-console-message/comment-page-1/#comment-649">Nanofunk reported about this issue in july 2011</a>, and we got over 60.000 unique visits to this post - so this is not a rare case, this is a serious bug with Adobe Flash and Adobe Air. We will post any updates to the situation to this blog, make sure to <a href="http://www.nanofunk.net/feed/">bookmark our feed</a>.</p>
<p>See also:<br />
* <a href="http://forums.macrumors.com/showthread.php?t=1195560&amp;highlight=iosurface+buffer+allocation+size+zero">macrumors forum about kernel: IOSurface: buffer allocation size is zero</a><br />
* nanofunk: <a href="http://www.nanofunk.net/mac-osx-lion-10-7-system-freezes-kernel-iosurface-buffer-allocation-size-is-zero-console-message/">Mac OSX Lion 10.7 System Freezes: kernel: IOSurface: buffer allocation size is zero (console message)</a></p>
<p>&nbsp;</p>
<p>[Update] I posted to the Adobe Bugbase with a <a href="https://bugbase.adobe.com/index.cfm?event=bug&amp;id=3077658">bug description</a>. Hope they will respond now.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Mac OSX Lion 10.7 System Freezes: kernel: IOSurface: buffer allocation size is zero (console message)</title>
		<link>http://www.nanofunk.net/mac-osx-lion-10-7-system-freezes-kernel-iosurface-buffer-allocation-size-is-zero-console-message/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mac-osx-lion-10-7-system-freezes-kernel-iosurface-buffer-allocation-size-is-zero-console-message</link>
		<comments>http://www.nanofunk.net/mac-osx-lion-10-7-system-freezes-kernel-iosurface-buffer-allocation-size-is-zero-console-message/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 09:55:18 +0000</pubDate>
		<dc:creator>nanofunk</dc:creator>
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		<guid isPermaLink="false">http://www.nanofunk.net/?p=534</guid>
		<description><![CDATA[Some people experience system freezes on Mac OS X 10.7 Lion, but also on Snow Leopard: kernel: IOSurface: buffer allocation size is zero. The Error is visible with Console.app ("All Messages" respectively "kernel.log") To reproduce the issue: 1) click on "Clear Display" in Console.app 2) go to http://www.adobe.com/software/flash/about/ and the error will show up in [...]]]></description>
			<content:encoded><![CDATA[<p>Some people experience system freezes on Mac OS X 10.7 Lion, but also on Snow Leopard: <strong>kernel: IOSurface: buffer allocation size is zero</strong>.<br />
The Error is visible with Console.app ("All Messages" respectively "kernel.log")</p>
<p>To reproduce the issue:<br />
1) click on "Clear Display" in Console.app<br />
2) go to <a href="http://www.adobe.com/software/flash/about/">http://www.adobe.com/software/flash/about/</a> and the error will show up in the console.</p>
<p>The error must be Flash related. Sometimes, the whole System is unresponsive, freezing everything but the mouse. There is no official response from Adobe or from Apple, so we can only hope and wait. Please check your Console.app for this error and respond to any of the existing discussions.</p>
<p><img style="display: block; margin-left: auto; margin-right: auto;" title="Screen Shot 2011-07-28 at 11.52.25.png" src="http://www.nanofunk.net/wp-content/uploads/2011/07/Screen-Shot-2011-07-28-at-11.52.25.png" alt="Screen Shot 2011 07 28 at 11 52 25" width="430" height="156" border="0" /></p>
<p>[Update] the error message also seems to have surfaced in 10.6.4 already, as visible in the <a href="https://discussions.apple.com/message/12534463?messageID=12534463#12534463?messageID=12534463">Apple Discussion Forums</a></p>
<p>[Update] installing the <a href="http://labs.adobe.com/downloads/flashplayer11.html">Adobe Flash Player 11.0 from Adobe Labs</a> seems to at least minimize the freezes, but still the console messages appear.</p>
<p>[Update] i posted a <a href="http://www.insanelymac.com/forum/index.php?showtopic=263859">poll on insanelymac</a> to see which browsers and systems are affected. please also post your results there!</p>
<p>[Update] the new <a title="Flash Player Beta OSX Lion 64bit" href="http://labs.adobe.com/downloads/flashplayer11.html">Beta 2 11.0.d1.98</a> of the flash player is out (thanks JP Hansen)</p>
<p>[Update] The <a href="http://www.adobe.com/products/flashplayer.html">Flash Player 11</a> is officially released. It seems though, that not all issues are resolved with Mac OSX Lion compatibility.</p>
<p>[Update 23.12.2011] more than 6 months after the issue was reported, (and we have Apple Mac OS X 10.7.2 and 10.7.3 in beta) there is still no update on this issue from Adobe. Please <a href="http://forums.adobe.com/message/3825457#3825457">write your concerns to the Adobe Forums in the existing thread</a> to have them fix the issues! Especially for SSD owners this is unacceptable!</p>
<p>Existing Discussions:</p>
<p>* <a href="http://forums.adobe.com/message/3825457#3825457">Nanofunk.net discussion thread in the Adobe Flash Player Forums</a><br />
* <a href="https://discussions.apple.com/message/15761134#15761134">Thread in the Apple Support Communities Forum</a><br />
* <a href="http://forums.macrumors.com/showthread.php?t=1195560&amp;highlight=iosurface+buffer+allocation+size+zero">Thread on MacRumors Forums regarding Lion Freezes with kernel: IOSurface</a></p>
<p>[Update] I posted to the Adobe Bugbase with a <a href="https://bugbase.adobe.com/index.cfm?event=bug&amp;id=3077658">bug description</a>. Hope they will respond now.</p>
]]></content:encoded>
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		<title>hackintosh: XPC Bootloader Can Boot Mac OS X 10.7 Lion</title>
		<link>http://www.nanofunk.net/hackintosh-xpc-bootloader-can-boot-mac-os-x-10-7-lion/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=hackintosh-xpc-bootloader-can-boot-mac-os-x-10-7-lion</link>
		<comments>http://www.nanofunk.net/hackintosh-xpc-bootloader-can-boot-mac-os-x-10-7-lion/#comments</comments>
		<pubDate>Wed, 02 Mar 2011 11:27:58 +0000</pubDate>
		<dc:creator>nanofunk</dc:creator>
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		<description><![CDATA["lion is booting with some old xpc version" ~ Netkas Some people are claiming to boot the recent Mac OSX 10.7 Lion with the XPC Bootloader project. More and more voices are popping up, so I am just pointing in the right direction, since "Any and all information about downloading and installing Lion, as well [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.nanofunk.net/wp-content/uploads/2011/03/XPC-Bootloader.jpg"><img class="alignleft size-full wp-image-330" title="XPC-Bootloader" src="http://www.nanofunk.net/wp-content/uploads/2011/03/XPC-Bootloader.jpg" alt="" width="303" height="312" /></a></p>
<p>"<em>lion is booting with some old xpc version</em>" ~ <a href="http://netkas.org/?p=640#comment-152796">Netkas</a></p>
<p>Some people are claiming to boot the recent <a title="Apple Mac OS X Lion 10.7" href="http://www.apple.com/de/macosx/lion/">Mac OSX 10.7 Lion</a> with the <a href="http://xpcefi-bootload.sourceforge.net/">XPC Bootloader project</a>. More and more voices are popping up, so I am just pointing in the <a href="http://3rr0rists.net/osx86/xpc-bootloader-can-boot-mac-os-x-lion.html">right direction</a>, since "Any and all information about downloading and installing Lion, as well as any details are under Non-Disclosure Agreement from Apple.". You probably find updates on <a title="Netkas Blog" href="http://netkas.org/">Netkas' Blog</a> as well.</p>
<p>UPDATE: see a posting/ short guide on a popular board as well: <a title="Mac OS X 10.7 Lion [Beta/HowTo] hackintosh boot osx" href="http://board.gulli.com/thread/1639238-mac-os-x-107-lion-betahowto/">Mac OS X 10.7 Lion [Beta/HowTo]</a></p>
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		<title>Max/Msp for Live with Ableton Live 8.1 Final REVIEW (max for live)</title>
		<link>http://www.nanofunk.net/max-for-live-ableton-8-1-final-review/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=max-for-live-ableton-8-1-final-review</link>
		<comments>http://www.nanofunk.net/max-for-live-ableton-8-1-final-review/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 05:54:32 +0000</pubDate>
		<dc:creator>nanofunk</dc:creator>
				<category><![CDATA[ableton]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[examples]]></category>
		<category><![CDATA[max msp]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[preview]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[dsp]]></category>
		<category><![CDATA[live]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[msp]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.nanofunk.net/?p=195</guid>
		<description><![CDATA[This is a review of „max for live“ using Ableton Live 8.1 FINAL and max/msp 5.1 on a Mac OSX 10.5.8 Core2Duo Intel MacBook Pro. As I am a frequent user of all kinds of visual DSP systems for quite a while now: pure data (PD), max/msp, vvvv, nord modular OS, etc. - so I [...]]]></description>
			<content:encoded><![CDATA[<p>This is a review of „max for live“ using Ableton Live 8.1 FINAL and max/msp 5.1 on a Mac OSX 10.5.8 Core2Duo Intel MacBook Pro. As I am a frequent user of all kinds of visual DSP systems for quite a while now: <a href="http://www.puredata.org/">pure data (PD)</a>, <a href="http://www.cycling74.com/products/max5">max/msp</a>, <a href="http://vvvv.org/">vvvv</a>, <a href="http://www.clavia.com/main.asp?tm=Products&amp;clpm=Nord_Modular_G2">nord modular OS</a>, etc. - so I am quite dazzled what max for live has to offer. (<a href="http://www.nanofunk.net/max-for-live-ableton-8-1-final-review" title="ableton live and max/msp max for live final review on nanofunk.net">Read the full Entry</a> to see the Review)</p>
<p><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/maxforlive_toolbox.png" alt="maxforlive_toolbox.png" border="0" width="531" height="220" class="aligncenter" /></p>
<p>Instruments, Audio Effects, Midi Effects - but of course, this is not all of the cake. Imagine you can create user-interface elements however you please and also assign MIDI to that interface parts. This brings Ableton Live huge steps forward: the possibility to extend ableton to include a full featured audiovisual prototyping environment and to interface with the world: be it sensors, webservices or other Ableton Live installations.</p>
<p><span id="more-195"></span><strong>1. Installation and Setup</strong></p>
<p>Ableton Live Suite 8.1 (1.4GB download size!) and max/msp 5.1. are out in final versions as of today. As a happy Ableton and max/msp owner, the crossgrade was only 79€ for me (including VAT).</p>
<p>
Right after Live starts up it has to be authorized, so all the extensions would be usable. After everything is set up, the following popup should be visible:</p>
<p><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk_maxforlive_installation_ready.png" alt="nanofunk_creating_livepack_from_ableton_beta.png" title="nanofunk_creating_livepack_from_ableton_beta.png" class="aligncenter" /></p>
<p><strong>2. Overview</strong></p>
<p>There are 3 different ways to include Max for Live patches into Ableton. </p>
<p>a) Instruments<br />
Instruments would be a Synthesizer, a Sampler, etc.<br />
Input: MIDI, Output: Audio</p>
<p>b) Audio Effects<br />
Imagine any Audio Effect you can build here - let's say a Reverb for now.<br />
Input: Audio, Output: Audio</p>
<p>c) MIDI Effects<br />
Controlling and modifying the MIDI flow - like arpeggiators, mathematical functions, midi-sequencers, whatever.<br />
Input: MIDI (or controller values), Output: MIDI</p>
<p>Of course, the whole bandwidth of max/msp is much more than only that. With Max for Live, now it is possible to use <a href="http://www.nealfarwell.co.uk/sensors_interactive.html">sensoric interfaces</a> directly with Ableton Live: such as the <a href="http://infusionsystems.com/catalog/index.php">i-cube</a>, the <a href="http://www.nanofunk.net/new-arduino-mega-microcontroller-board/">arduino microcontroller board</a> and so much else (for example the <a href="http://vipre.uws.edu.au/tiem/?tag=sensor-glove">wireless MIDI Glove</a>).</p>
<p>Interfacing to the "outside world" is also quite easy with max/msp: the netsend and netreceive objects let you connect via socket to e.g. a webservice, RSS-feed, whatever.<br />
See also: <a href="http://maxforlive.loadbang.net/ableton-live-learns-how-to-tweet">Max for Live and twitter integration</a>, the <a href="http://www.akustische-kunst.org/">shoutcast~</a> and <a href="http://www.remu.fr/sound-delta/netsend~/?page_id=7">netsend~</a> objects for sending your audio stream around.</p>
<p><strong>3. First Steps</strong></p>
<p><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-full-screenshot-abletonlivemax.png" alt="screenshot of ableton live 8.1 beta with max for live" title="screenshot of ableton live 8.1 beta with max for live" class="aligncenter" /></p>
<p>In the screenshot above you see where the "Max Instrument" can be found in Ableton Live. In the right corner you can also see the first Instrument example I built: a sine wave oscillator.</p>
<p>a) <strong>Example: Sine Wave Oscillator Instrument with Signal Oscilloscope</strong> [<a href="http://www.nanofunk.net/wp-content/uploads/2009/11/01_sine_wave_oscilator.amxd_.zip">download the patch</a>]</p>
<p><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-ableton-maxforlive-sine-wave-oscillator.png" alt="Sine Wave Oscillator Instrument with Signal Oscilloscope" title="Sine Wave Oscillator Instrument with Signal Oscilloscope" class="aligncenter" class="aligncenter" /></p>
<p>This is a very basic patch: <strong>notein</strong> gets the MIDI note played, <strong>ddg.mono</strong> simplifies monosynth creation by dealing with last-note priority and note-on/note-off pairing, <strong>mtof</strong> (MIDI to frequency) translates the MIDI note to a frequency which is pushed to the <strong>cycle~</strong> object (sine wave generator). The cycle~ then sends its audio-output to <strong>plugout~</strong> which gets routed back to Ableton Live. Play the Sine Wave Oscillator as you would play any other instrument in Ableton Live: either via keyboard or via MIDI tracks.</p>
<p>b) <strong>Example: Simple Delay</strong> [<a href="http://www.nanofunk.net/wp-content/uploads/2009/11/02_simple_delay.amxd_.zip">download the patch</a>]</p>
<div style="text-align:center;"><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-simple-delay-max_for_live.png" alt="nanofunk-simple-delay-max_for_live.png" border="0" width="320" height="194" /></div>
<p>This is also a rather simple patch. The incoming signal is delayed for a specific amount of time using the <strong>tapin~</strong> and <strong>tapout~</strong> objects. The tapin~ object is a continually updated buffer that stores the most recent signal it has received, and <strong>tapout~</strong> accesses that buffer at one or more specific points in the past. The sound is mixed with its delayed version to create a sort of reflection.</p>
<p>What you can see in the screenshot below is how to implement images in patches that get loaded also to Ableton (using the fpic object) and which part is actually displayed in Live: everything below the black line is "invisible".<br />
Test out the patch with the presets and also try to change the tapin~ and tapout~ values (use it as an audio effect on any soundfile. percussion or drums may be the best to hear the difference).</p>
<div style="text-align:center;"><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-simple-delay-max_for_live-full-patch.png" alt="nanofunk-simple-delay-max_for_live-full-patch.png" border="0" width="294" height="374" /></div>
<p><br/><br />
c) <strong>Example: 8-Step-MIDI-Repeat</strong> [<a href="http://www.nanofunk.net/wp-content/uploads/2009/11/03_midi_8step.amxd_.zip">download the patch</a>]</p>
<div style="text-align:center;"><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-8step-midi-sequencer-hidden.png" alt="nanofunk-8step-midi-sequencer-hidden.png" border="0" width="287" height="326" /></div>
<p>The patch is also really simple: a <strong>line</strong> object counts from 1 to 9, resetting itself to 1 when it reaches 9 (=8 step), the <strong>select</strong> object checks for values between 1 and 8 and sends the according bang messages to the lights on top. the lights also trigger the <strong>int</strong> object, that saves values and outputs them on demand. this <strong>int</strong> objects are used to save the state of the checkboxes.<br />
everytime an int object outputs a 1 (checkbox=checked), the <strong>select</strong> object on the right side sends the last <strong>notein</strong> event to a <strong>noteout</strong> object, causing the last note to be played again.</p>
<div style="text-align:center;"><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-8step-midi-sequencer-wired.png" alt="nanofunk-8step-midi-sequencer-wired.png" border="0" width="289" height="336" /></div>
<p>The difference between the two above screenshots is: hidden objects. Objects that you don't want to be visible in your Ableton Live surface you can hide with Object -> Hide on Lock (Apple+K).</p>
<div style="text-align:center;"><img src="http://www.nanofunk.net/wp-content/uploads/2009/11/nanofunk-8step-midi-sequencer-ableton.png" alt="nanofunk-8step-midi-sequencer-ableton.png" border="0" width="566" height="327" /></div>
<p>Patch No.3 repeats your last played note in a step-sequencer style: however you checked your checkboxes, every time the light is active over a checked box, the last note will be played again. Test the 3 different presets and also the freestyle option (entering numbers on your own). Be careful with too low and negative numbers.</p>
<p><strong>3. Conclusion</strong></p>
<p>Max for Live is not only a very huge extension to Ableton Live (as stated above, a lot is possible now, from interfacing with hardware to webservices) but also finally a step in the right direction for the said to be lazy "ableton users": while the mainstream of ableton users use similar effects and instruments, this will change from now on. Instrument-directories such as on <a href="http://maxforlive.com/">maxforlive.com</a> feature lots of already available patches.<br />
Another positive point is since max/msp is there much longer than Ableton Live and there is lots of educational content, tutorials etc. around. This could bring more people to look and learn about DSP and sound engineering als well as the physics behind audio.</p>
<p>Max for Live has still a few bugs - but what is there already is really something! Maybe one has to see it like this: in the end max/msp got a really cool sequencer ;)</p>
<p><strong>4. Ressources</strong></p>
<p>
* <a href="http://www.ableton.com/maxforlive">ableton.com maxforlive product page</a><br />
* <a href="http://cycling74.com/products/">cycling74 product page for max/msp</a><br />
* <a href="http://www.maxforlive.com">maxforlive.com</a><br />
* <a href="http://cycling74.com/2009/11/22/the-edit-button-has-been-pressed/#more-3443">cycling74: the edit button has been pressed</a><br />
* <a href="http://cycling74.com/docs/max5/vignettes/intro/docintro.html">max 5 help and documentation</a><br />

</p>
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